has an ambitious campaign that takes players off-planet and plunges them into the midst of a galactic war taking place throughout our solar system.
You take on the role of Captain Reyes, a Tier 1 Special Operations pilot who unexpectedly takes the helm of the , the very first one.
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Extraordinary architectural design begins with advanced building techniques.
Then the aforementioned Bob Rafei gave me a call one day, I think around the end of 2003 and said, "Hey, could you come help us with some cutscenes and some dialogue temporarily? It had gone from eight people when I left to maybe 35 or 40, when I went back. He sold his house and he sold his truck and he gave away his dog and a bunch of his worldly possessions, and he was living with me before he shipped off to go to the jungle, waiting for his tax returns and that kind of stuff to clear.
While he was staying with me, just kind of in our guest room, I had started talking to Infinity Ward about going and working there and he and I together started to watch old war movies, started to play the old game together.
I was employee number two at Naughty Dog and a large part of that game was made with five people total, including the two founders of the company.
I think by the time we shipped the game, I think we were at eight people. Bob Rafei, who went on to become the art director at Naughty Dog for many, many years.